We haven’t had a chance to try the game out ourselves yet, but let us know what you think if you do give it a go yourself. This Minecraft-esque game is listed as a ‘prototype’ on SideQuest and while it does technically have experimental hand tracking enabled, the developers state in the description that controllers are still the recommended way to play. We haven’t tried this one either yet but “HyperBuild is a prototype of our “Block’ based visual scripting interface you can control and interact with using your hands!” The demo is listed as an alpha release with only a few simple math blocks included. It’s a very simple demo, but might be a fun one to play around with as a starting point. The SDK comes with a demo app for developers that sees you control a small train on a track, pressing buttons with your fingers to speed up or slow down the train, or have the objects in the environment makes noises. It also has a very unique (some might say bizarre) acapella soundtrack accompanying the gameplay. It’s a very short experience, but worth trying just to play around with. When you feel you’ve aligned everything right and put all the pieces together, you can press a pink button to advance to the next set of objects. The game will see you attempt to control and align several pieces of ‘interdimensional matter’ almost like a puzzle. not sure what exactly the trinuspsvr folder is doing for me either.Interdimensional Matter is one of the newer hand tracking experiences on SideQuest that feels simple and short, yet also charming and sweet.
TRINUS HAND INSTALL
I managed to find the phonevr and trinuspsvr driver folders in the /ext/ folder in the TrinusPSVR install folder, however, the phonevr folder is empty, and even when I copy it into the drivers folder, it gets deleted as soon as I run Trinus. anyone have a folder dump of the PhoneVR driver folder for win64 that I can try to manually place in my drivers folder? Seems that whatever is going on with my install, the PhoneVR driver no longer installs when I run the installer or the VR driver from Trinus itself. Is this a problem with Trinus, SteamVR or PSMoveService? and about the rotational tracking, anything to help with that? 99i only to find that trinus no longer filtered my third controller as an HMD. In the process of trying to fix it, I rolledback to see if rotational tracking still worked and it does, and attempted to reinstall. 99i earlier today and it finally recognized my third psmove controller as a headset, however, it completely disable the PSVR's own rotational tracking calibration.
TRINUS HAND UPGRADE
I recently found the driver upgrade from. I'm using Trinus, PSMove Service, Freepie and the FreePie Head Bridge, via the Three controller method They still turn as intended, but they fail to calibrate and thus i start spinning out of control.
So this makes positional tracking for both the headset and my controllers work wonderfully, however after upgrading to this version, rotational sensors are now failing to calibrate on my psvr headset. For now if you can confirm the "right" setup for Trinus, NOLO Assistant and 2 NOLO controllers it would help narrow things down.
Sorry I didn't have time to experiment in more detail this morning, will try some more later. Seems like left and right hand device can be set to nolo or default? How should the "tracking" tab in Trinus be setup? I had Nolo Head Rot&position set. What should double-clicking the NOLO power button do?Ĭ. Do you still need to run NOLO assistant or is it built in to Trinus now?ī. Has something been changed in the setup? Particular questions.Ī. Seems like you can run Trinus by itself or Trinus+NOLO assistant now?.With just NOLO assistant's visualizer running, positions of everything seems ok.Sometimes the controllers are about 6 feet above my head in VR.Sometimes I see 4 controller icons in the steamVR dialog instead of just two.This used to just reset the controller position and make them face front. VR seems to come up ok but double-clicking the power button on the NOLO controller will reset the floor position so your head is below the floor.Trinus is NOT crashing when used with NOLO (yay!).I suspect that you've changed something about how NOLO should be used, can you explain the proper setup now? Should I be running NOLO assistant and launching Trinus from there or just Trinus now? I have re-run room-setup for standing. To make sure the NOLO install was clean I uninstalled it and reinstalled 1.1.18 and reboooted.
TRINUS HAND WINDOWS
I have Nolo Assistant 1.1.18 and Trinux 0.9.9i (paid) on windows 10.